They are just using the FIGHTER bonus feats... AS I SAID. (DING) In addition to some stat changes and stuff, Melvin gains the ability to use Spellstrike. A fighter without feats? Are you able to Spell Combat in this second round, substituting a faster spell for the attack allowed from the held charge? I'm suggesting that, at lower levels especially, the Magus class is imbalanced with the Spellstrike/Spell Combat that are granted powers, not Feats that need to be taken. Round 2: Melvin decides to put the hurt on Clunky. Ignore Spellstrike for now. Instead of using his Claws, Melvin can use his Unarmed Strike, because he took the Improved Unarmed Strike feat for some reason. The effect depends on whether the target is living or undead. "Ranged touch attack" spells are ray spells. +
(Punch/Claw). I think that would simplify things a whole bunch. Reach spell is great for turning touch spells into rays allowing you to keep your distance. How bad is the BBEG's AC? If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Is not mandatory, but is nice to have. +
If he hits, he'll do both normal weapon damage(1d8+1) as well as expend the charge on his held spell(Damage, effects, etc). A Guide to Touch Spells, Spellstrike, and Spell Combat (2012) Magus Hexcrafter Guide: The Complete Guide For Dealing With The Devil (Core, APG, ARG, UC, UM) (2013) Walter’s Guide to the Magus (Core, APG, UM) (2011) The Exhaustive Guide the the Kensai Magus (2012) The best answers are voted up and rise to the top ... Browse other questions tagged pathfinder-1e touch-attacks or ask your own question. (Applying two-weapon fighting penalties where appropriate). Melvin has a Longsword. It is wrong, actually. To use these spells, you cast the spell and then touch the subject. If the rules did not spell this out, it would not be clear that Melvin is able to swing his sword more than once per round. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming Card & Board Games; Deck Building Games; Miniatures; Roleplaying Games; Trading Card Games; Traditional Games; Accessories; Books Apparel & Gifts Exclusives Sale Pathfinder First Edition Celebration! One at full BAB, and one at BAB-5. Now a fighter with feats can, with about the same chances, deal the following: Move action- Moves up to the fight (while the magus cannot do this in your example). 5a. Doesn't have to be on the Magus List, so long as it's below 6th level, that's what Arcana are for. Round 3! I suspect the intent is, actually, to let you make multiple attacks over the course of the next several rounds, up to a maximum number of times equal to your level. That is every swing. Snowball, Scorching Ray, and Gloombind spam it is! The magus needed to be in full attack range, the fighter could have even charged (for even higher expected damage). Can Melvin cast another spell the following round? You may get an extra attack when using Spell Combat over making a regular full-attack, but ONLY if the spell you cast has an attack roll. Bye Thanee No. If Melvin had managed to hit, he would have dealt weapon damage as well as discharging the Shocking Grasp. So let me be sure I have this straight. Needs to make concentration check to cast shocking grasp. Once you're holding the charge, you can attack normally (unarmed/natural/spellstrike) or make a regular touch attack as a standard action. DESCRIPTION. When EK10 crits he can use 1 spell as a swift action. Is this actually a complicated concept? A poke is armed, a punch is not*. a ranged attack against the "touch" AC of the target. If successful, this melee attack deals its normal damage as well as the effects of the spell. Tables have been flipped, Mountain Dew bottles scattered to the four winds, and DMs everywhere have torn out hair by the fistful, by simply trying to figure out how exactly this all works. And there's still 3+ more fights to go before the end of the day. Scorching Ray (2), Battering Blast (3), and Hellfire Ray (6) are her best single-target spells, as each separate ray/attack will inflict its own sneak … I'm starting as a Wizard in a new campaign and my familiar can deliver touch spells for me. This is my understanding of how these things work individually, and when used all together. Spells. Remember that Spell Combat grants him a full-attack with his weapon, and also lets him cast a Standard action spell. He "can" deliver it, meaning it's his choice. So, that takes care of the free attack granted by casting a Touch spell. *shrug*. [2b] If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. 3a. Restoration, Greater. IMO, frostbite is the best spell for Myrmidarch. Spellstrike (Level 2): “Whenever the magus casts a spell with the range of touch, he can deliver the spell through any weapon he is wielding as part of a melee attack.” This allows you to add any feats (weapon focus), weapon enhancement bonuses, weapon damage, etc to the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. Melvin the Magus has arrived to show Sparky how it's done. 19 people marked this as FAQ candidate. I've never had any problems adjudicating this, even in editions that didn't even specify Touch AC. R Spell requires a requisite religion or race. He uses his standard action to make a melee touch attack against Clunky[2b]. He rolls again, with the same bonuses and penalties. to 50 EFFECT. I though there was no way he could be reading that correctly, and I personally see nothing in that descriptor that suggests the extra attack, which is why I came here. When you cast the spell, you get a free touch attack. This is not out of bounds as much as you think. But Melvin isn't done yet, he still gets to cast a spell because he's using Spell Combat. He rolls his attack: a d20, and adds 1 because Melvin has 12 Strength, and he also includes his -2 penalty for using Spell Combat. Isn't it advantageous enough as it stands (especially at 2nd level), with the touch spell being delivered and the ability to use a full-round action to also cast another spell? This must happen in order, first cast, then free attack. They all have a -2 penalty to their attacks (assuming the fighter has TWF). Seems like too much is never enough for a player, but try it from a DMs perspective. You do need to choose before you attack, but there's no penalty for missing (other than missing) so there's not really any benefit to deciding after you hit. Chill touch is worded awkwardly. Melvin rolls his weapon damage twice (1d8+1, and 1d8+1) then rolls his Shocking Grasp damage twice, Zap! He rolls his attack: a d20, and adds 1 because Sparky has 12 Strength. (I accidentally closed my browser, so my slightly better written response was lost, this one may not make much sense). I wish a touch charge would be treated like a weapon, as rays are. Siphoning negative energy into yourself, your hand radiates a pale darkness. Some touch spells allow you to touch multiple targets. Your touch weakens the living and disorients undead, possibly even causing them to flee. (Hope he's got good UMD skill, or lots of wands). save hide report. If you are a 2nd-level Magus, you can make a weapon attack with Spellstrike and discharge a spell while getting full weapon damage, then make ANOTHER weapon attack using Spell Combat? Also note that on the touch spell, you only get a free attack on the round you actually cast the spell. Thanks again for all the clarifications and explanations! As with all touch spells, casting another spell will discharge the held one. He moves up to Clunky, and touches him. At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Also note that many colored items are also links to the Paizo SRD. The only movement you can take during a full attack is a 5-foot step. Part 1: You got the Touch, you got the Power! ________________________________________________________________________, It seems to me to be enough of an advantage to be able to Spellstrike as a standard action in the round (thus casting a spell AND making a melee attack as well as moving during one round), and more on par with other 2nd level special abilities. You have yet to experience the brain-melting horror that is Combining Spell Combat with Spellstrike! You are also overlooking the big hangup that the Magus has to deal with, witch is resource management. Looks like, outside of Reach spell shenanigans,mice got most of the good ones covered. For example, a fighter cannot charge and make BOTH his attacks even if he has the TWF Feat because charging is a full-round action, nor can he move his move action speed and make both his attacks, yet the Magus can cast a spell, attack with his weapon then attack again despite the fact that Spell Combat is a full round action??? By the rules, it's the same for Spellstrike as it is for an unarmed attack or natural weapon, hit VS normal AC. He has two options: He can make a melee touch attack against Bumpy's Touch AC. "as part of a melee attack". If you cast another spell, the touch spell dissipates. Even when Fighters get to a high enough level (6th I believe) The 2nd attack they are granted is at -5. Description: Used 2017 Nissan Pathfinder SL for sale in Avenel, NJ priced at $24,959. END, 7. My goal is one (lengthy) item that someone can read and fully understand how these things work, by bringing together plain text explanations and the various rules that are scattered about various parts of the books. The subject is immediately fatigued for the spell's duration. Shop 2016 Nissan Pathfinder vehicles for sale in Newark, NJ at Cars.com. So lets put them all together. If you are already holding an object, you can attempt to absorb it; otherwise, you may touch an object as a standard action separate from Question unclear. With the way feats and whatnot are given the different classes tend to shine more or less at different periods. "That's too easy. I think one statement relates to the hand holding the charge, and the other statement to attacks made via the spare hand. Put them to the sword! Thanks! Round one he gets to full attack, uses spell combat, and hits, discharges, then casts again, makes his concentration check, hits and discharges. Grick you are my hero, just two days ago I considered asking you to do this threat, but I didn't want to bother you. I was hoping one of the Devs might pop in on this topic, but Grick seems pretty knowledgeable and logic-oriented. Maggy casts shocking grasp, advances and deals her attack with spellstrike to do 1d8+2d6+1 at with her 12 str, and 1 bab, for a +2 to hit averaging 13 damage. Before you cripple the class, try playing with one, in a group with other semi-competent damage characters. If the Magus misses on his attack, the enemy is not affected by the spell and the spell charge is held. So let me be sure I have this straight. Welcome to D6damage. Research, compare and save listings, or contact sellers directly from 11 2016 Pathfinder models in Newark. Targets: creature or creatures touched (up to one/level)
With the death of Clunky, Melvin goes up a level! Did the guide conflict with the FAQ in some way? using spell-combat, and deliver the attack with her weapon, and then take her attacks with spell-combat and deliver another charge of frostbite! If the attack misses, you are still holding the charge.[2c]. Now, we follow the rules above for Touch Spells. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. So, if you start at 10ft from a target you can. You even have enough charges to do it for 2 full-attack per cast! He gets exactly the same number of attacks he would if he didn't use spellstrike at all: 2. (Personally, I think that having to hit normal AC vs touch AC, combined with a Magus's generally lower to-hit and damage, makes the +3 not unbalanced with Spellstrike. You can, however, still take the free touch attack that comes with the casting of such spells. This also makes sense, as the trade off for getting weapon damage is hitting the (usually) more difficult AC value. Banishment is a save or die spell for outsiders and elementals that will kill them on a failed save and leave their bodies and loot behind. The effect depends on whether the target is living or undead. Everything looks correct to me so far. That stat also uses the above example of a Magus with a 12 Str. of It just doesn't jive in my head. The Instantaneous duration likely refers to the effect of the spell (the HP and STR damage), not the length of time you can hold the charge. Here's my choice for a Chill Touch FAQ thread. If I'm reading it right, he'll only get that +1d6 +[Magus level] once per round for [Magus level] rounds. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. It isn't a exploit it is how the class works. C) The spell must be on the Magus spell list. prd wrote:
If the spell you are casting is NOT a touch spell, nothing else happens. Here's my take on how I think Chill Touch is intended to function (this is my interpretation, and I could be wrong): I think the most likely scenario is that the spell allows you to make a number of touch attacks equal to your caster level. We'll start with some relevant rule citations: 1) Touch Spells in Combat: Many spells have a range of touch. But overall, it is not a question of favoring one class over another, it is just one of those rules that seem to deviate from EVERY other example of the ruleset to give the player an advantage (perhaps for purchasing the new book?). A Magus can deal decent spikes of damage but they are better off trying to control the battlefield with SoS spells, buffing themselves to stay alive and relevant during the fight, and or hampering their enemies to mitigate party damage. Each touch channels negative energy that deals 1d6 points of damage. *ding*
You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save. Melvin takes a full-round action to use Spell Combat. 60% Upvoted. Falchion Barbarian attacks, dealing 2d4+12 = Average 17 damage. 4) “Armed” Unarmed Attacks: Sometimes a character's or creature's unarmed attack counts as an armed attack. So long as you get your Magical Tails (and you simply must do that) you won’t lack for Enchantment spells. All Spellstrike does it let you use your sword instead of a touch. But Bort keep do his thing, and swing at a +4 for 16 damage. It even mentions being able to use them together right in the text. This means the only movement Melvin can make during Spell Combat is a 5' step, and he can do so before, during, or after the action. If you're using Spell Combat, you either make your normal weapon full attack first, then cast, or cast then fight. Well hold your horses. Excellent. Zap! Paizo Publishing"
If you mean that you can make caster level free attacks as part of casting the spell, then that has MASSIVE repercussions if combined with things like Spellstrike or Elemental Touch. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Access to one of, if not the, best spell lists in the game. Your DM may of course rule otherwise.). Should they keep some spells in reserve, in case another tougher party of PCs stops by? I support a limited subset of Pathfinder's rules content. Seems powerful enough to use Spellstrike as a standard action and still be able to move. Clunky the orc uses his surprise round to move in next to Melvin. Then makes 1 or 2 attacks at -2 to hit against this BBEG. You attack first, if you hit, the spell discharges. In order to use Spellstrike, the following conditions must be met - A) Melvin must have cast the spell. It's not a 'free' attack. Also note that many colored items are also links to the Paizo SRD. lol
The monk can even use the exact same weapon for both of his attacks. All of which are at -2 penalty from Spell Combat. If you cast a spell, any held charge you've got dissipates. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. The upside is that the Magus becomes pretty versatile with the ability to have spells prepared. Your touch weakens the living and disorients undead, possibly even causing them to flee. If the Magus makes the check, the Magus can then make either a melee touch attack or a Spellstrike attack. Only movement you can use this melee touch attack against bumpy 's touch AC make full! Is hitting the ( usually ) more difficult AC value n't be very effective, though, since would! And stuff, Melvin can deliver touch spells are ray spells faster spell for the spell discharges seems fly! 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Monk, has ways to try to go before the 3.5 PHB also the step...
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